Update 4



I’ve finally settled on a female character rig thanks to this website: Long Winter Studios. Paying a £10 per month gives me free access to a multitude of free rigs, and from that I’ve now got Claire.



Animation is in full production, until now I’ve been working on just Nick, using a sphere as a placeholder for Claire but with her here I can finally get some action going on. I plan to post a video of what I’ve done so far but uni computers do not allow Screen-O-Matic so this page will be updated tonight. Realising I should know where the camera will be first has made things much easier, but when the camera isn’t looking what’s going behind it is a mess, a big fat mess.



In-text: (Long Winter Members, 2017)

Your Bibliography: Long Winter Members. (2017). – Long Winter Members. [online] Available at: https://longwintermembers.com/home/ [Accessed 14 Mar. 2017].

Update 3


I’ll put everything here for the sake of not spamming posts.

What’s Been Done

  • Characters

I’ve been sieving through pre-rigs that match the look I’m going for but a lot of the more professional ones, that can be customised or are more realistic, cost money, and often even in the hundreds of pounds. So I’ve settled for three, free pre rig models that a close to realistic:


Artella.leadpages.co. (2017). Artella | Free 3D Animation Character Download. [online] Available at: https://artella.leadpages.co/artella-character-giveaway/ [Accessed 2 Mar. 2017].


Nick (Franklin Rig), in action

Nick’s character model. The Franklin model has been the best so far; he has come with a wealth of controllers for almost any aspect of movement, and compared to the rest, truly fits the kind of role I was going for.

Malcolm V.200


Malcolm has been here and there with animating, he was to provide the role to Nick, with his ability to have different outfits giving some promise, but right now there are problems with the picker not working in uni, and having difficulties on my laptop as well, though the model itself works fine. Another problem, one that affects Franklin as well is proportions: for Malcolm is hands are massive, and the others feet are gigantic. Feet are easy to handle as you can keep them out of shot, hands aren’t so, especially since at one point them both handle objects.

Mery Project

Manuel Garcia Alvarez, J. and Mendez Lora, A. (2017). MeryProject.com. [online] MeryProject.com. Available at: http://www.meryproject.com/ [Accessed 2 Mar. 2017].

Mary became an idea when trying out another voice for my Ford Character in order to add some difference between the two protagonists to help distinguish them. I have to say, even though she’s a better rigged model, her style is not able to be changed meaning she doesn’t truly look the role I was going for, but it can be changed to fit her look; small characteristics can go a long way to defining the character. To note, script hasn’t been changed at all, as the dialogue still works as it is.

  • Voice Acting

This is finished, I’m working through searching through the many recordings for the best dialogue but all recording is finished. The script changed at points as both voice actors had trouble pronouncing certain parts and even tried both actors for different roles to find who suited what.

  • Animating

Animating has truly began now, with me working through Nicks character poses to see what works, a blog will detail this soon.

Update 2


I’ve been meaning to do one of these for a few weeks now but keeping to my planned schedule went out the window the very next day. Right now it has been a mish mash of doing set, the storyboard, and script all at once, generally going between each when I have seen something I wanted to change, expand on further and so on and so on. Nothing is final as of speaking, but i will still show what I have so far.

What’s Been Done

Nothing, next question.

Whats Being Done

  • Script

The script is about halfway done; I am at the point right now where both Nick and Ford have entered the apartment to begin their search. To note since doing my first draft of the story I’ve made some dramatic changes: I have omitted the entire bar scene and lead up to the apartment, its part in the script has been done though, should I want to come back to it and because it helped me define my characters and what they are after and is basically acting as a reference of sorts.

A big element missing from my idea for the animation is any sense of tension. The original drafts saw both searching the apartment and the focus would be on the communication and interactions between them. This is still the case, I’m just bringing in more of a conflict for them to overcome to keep things interesting and to fit more for the antagonist.

  • Characters

The Antagonist: he’s a man working for a mega corporation responsible for handling their sensitive information and keeps things close to him, being very distrustful and so on, as such this “sensitive information” our protagonists are after isn’t kept on some computer or server but instead a physical drive stored at home, hence why they are getting in there. Originally the two Detectives get in, search, find it and go–the antagonist wouldn’t make this so easy.  He would have some form of protection in place, and this is what is to cause the tension.

  • Set

Set is partially done, the bar and establishing shots are not in the final take so all I’ve modelled is the apartment,  it’s kept my attention for a while now laying out the floor plan and then modelling and is still nowhere near finished. Looking at the time I have left I want to start animating ASAP and after considering the facts my plan is this–what important aspects are stated in the script (a safe, certain cabinets, etcetera) will be modelled but that’s all, animating the characters and scenes will be the immediate next and then textures, additional details and such will be added afterwards.

End of Week 1 Update


Just a quick weekly blog that will run over whats been accomplished in the week with the necessary links to finished blogs, as well as what will be done hopefully in the next week.

What’s Been Done

  • Project Research

I have brainstormed my ideas and looked at different sources of inspiration to come up with a final idea: [http://wp.me/p6OrOl-16F]. There is still one more blog with some research on it that hasn’t been uploaded but that is more looking into art style and story ideas and will be finished next week.

  • Character, Story and Set Design Drafts 1

I have done a run down on the characters and story drafts [http://wp.me/p6OrOl-1eE] and begun work on designing my sets, starting with location no.1 the bar [http://wp.me/p6OrOl-1fi].

  • Learning to Direct

I have also begun to take time to learn about directing a scene with blocking and composition as well as learning new software like Autocad [http://wp.me/p6OrOl-19U].

Whats To Come

  • Script

I aim to have my script fully written by this time next week, with the storyboard to come after.

  • Character Drafts 2

This will come in tandem with the script, as I start to properly define my characters look and roles.


Schedule [10 Weeks]

This is going to be my schedule for the upcoming weeks, I might do a proper gantt chart for this weekend but this will do for now. Its not completely thought ahead just yet but should be by the end of next week.

  • Week 1 – Decide on my idea, drafts for story, character and set. [Done]
  • Week 2 – Define characters, final script, storyboard.
  • Week 3 – Final models for: set, characters.
  • Week 4 – Animating 3d: Blocking Bar Scene/Voice Acting: First Run
  • Week 5 – Animating 3d: Finishing Bar Scene/Test Renders
  • Week 6 –
  • Week 7 –
  • Week 8 –
  • Week 9 –
  • Week 10 –